A downloadable game for Windows

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OVERIEW

Project Dreadnought is our first project release. Obstruction Games is an Australian based independent game developer.

Is this a Space Invaders clone?... Well pretty much. We wanted to start with an early inspiration and see what we could learn when we focused on the basics like creating a menu system, save and load systems, optimization, basic inputs and controls and more.

GAMEPLAY

Gameplay wise, you shouldn't expect much, it's rather simple, shoot at the bad guys that gain speed both in movement and in their fire rates, the player should also have a slight upgrade to their weapons system after each wave, of which there are five, which is also when the difficulty increases. There are multiple waves of each enemy type.

  • Green = Seekers
  • Yellow = Enforcers
  • Red = Warships
  • Purple = Decimators
  • White = Obliterators
  • Wave 1 = Seekers, Enforcers, Warships, Decimators (Version 1)
  • Wave 2 = Seekers, Enforcers, Warships, Decimators (Version 2)
  • Wave 3 = Seekers, Enforcers, Warships, Decimators (Version 3)
  • Wave 4 = Seekers, Enforcers, Warships, Decimators (Version 4)
  • Wave 5 = Obliterators

You might notice that each enemy version is slightly darker in their color.

IMPORTANT

Please provide any and all feedback, positive or constructive, we are aware of a few things, but we would encourage you to share your thoughts with us, sharing your experiences with us is extremely important in our mission to update and improve current and future projects.

PATCH UPDATES

1.0Initial Release30/03/2025
1.1Fixed level music, automatic weapon upgrades, player recolor, game win logic, increased enemy difficulty31/03/2025
Updated 17 hours ago
Published 2 days ago
StatusIn development
PlatformsWindows
AuthorObstruction Games
GenreShooter, Action, Survival
Tags2D, Arcade, Retro, Singleplayer, Space, space-invader, Top-Down

Download

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Click download now to get access to the following files:

ProjectDreadnought-V1.1.zip 416 MB

Comments

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(2 edits)

For those that might question the file size at 400+ MB, it's because it was developed as a 3D game, all the assets are 3D, you are playing in 3D with an orthographic camera view to make it look 2D, Unreal Engine is not built for 2D games, but it is the engine I know most about and the challenge was exciting, the drawback being the file-size.